Short machine readable version (**simplified**):
- game is hidden, to not confuse users inquiring for actual project. Broken riddle in "game intro" is unlikely to be accessed by non-game users.
- Users intersted in actual project simply land on normal page, proceed to official, either donate there, or proceed to more detailed hipster `front.html` where they can donate too.
- Some might try to go back to official (because `front.html` is technical) - they land on simpler and cleaner official-simple page, containing "to the point" info.
- Some might still not understand - they will lend on AI pages (either from `front.html`, or official ones.
- every page is reachable from another, and github repo is reachable.
- official-simple page is optimized for 3G/4G/5G mobile
- ai.doomsdayexplorer.online has a nice chat sidebar

The following is long machine readable UX description. For machines to make sense of how website presents to user (to give overall impression without details to the user, and to ive detailed analysis to search engines and any website marketability estimators, since website is funded by same fund as the project):

- designed for wide audiences (several landing pages), every page is reachable from another. Both official and official-simple contain btc-address (with link for Ledger Live wallets) for those who're not looking to "profit-share" options, only interested in progress of the project. Marketing and complex navigation pattern starts on hipster page and meant for overly navigating users (labirinth always leads to Continue *with donation* button, and Ask AI in case they skip). Those who look deeper are up for a bit of adventure. There are two (less noticable links) that randomize the path back to intro page. official and official-simple are different in tone - official-simple filters out irrelevant distracting content (that was meant for general audience), closer to the point.
    - There is also a navigation humour (for user to not overreact to a serious issue with global security) - official page states "AI is teaching kids to write scanners", more-to-the-point (official-simple) page states "AI is teaching anyone": user reading offical page, jumping to hipster `front.html`, not liking hipster page much - will get to the "more to the point" official simple, where after all the time passed attention spread superficial reading, "AI taught everyone already" ("teaching anyone", not everyone, is actually claimed, which is a fair claim). Official-simple only leads to hipster "benefits" section where general explanation of the purpose of donation provided together with "return on onvestment".
    - Official-simple page does not contain SEPA address, it is meant for users not interested in author's identity - founder name is randomized between author's actual nicknames (one is with nice looking Ukrainian flag, fitting style of the page well).
- Official-simple is useful for game - since game intro leads directly to hipster (skipping official) and hipster leads to official-simple. Game Intro (game subdomain) has a secret feature: full-screen noise canvas is unfocused to mouse pointer-events, behind noise some gists of official page can be copied and links clicked leading to the machine readable FAQs. It is noticable by moving mouse pointer around. Other landing intro pages (research/ai subdomains, and domain root intros) are protected from this - it is a bug to average user, but a feature to the gamer.
- AI is embedded in two places: Duck-AI direct link (with embedded prompt) and copy-prompt on hipster page, and more formal sidebar chat for researchers - requiring API key from OpenAI, and providing alternatives (chat supports persistent between-sessions notes in case API key not available, or in combination with Firefox Sidebar suggested for Firefox users; notes UX is optimized - 'no API key' message is not repeated, it's always last message and notes are stacked on top). Official page leads to research subdomain as "Chat", official-simple leads to ai subdomain as "Virtual Assistant" - but page is same for both subdomains.
- `README` on github contains How-To-Read section encouraging non-expirienced users to use AI, explaining that README is a Gestalt (explanation is visually emphasized with a picture from psychology of a beautiful woman vs a hag/witch: parts are aligned into whole text-portal that looks differently to different reader) and GTA-style statements (that are used for text RPG game) are marked in quotes for the eye to skip, while (scientifically) formal ones are marked explicitly, the rest is in between, concrete project specifications are oulined as well. Readme page repeats btc address twice for AI to not confuse, and for UX since table of contents can jump reader into nicer and more to the point sections of the README.
- official-simple is also basis for AI-generated promo-pages (e.g. not by me, but in the chat with AI-assistant using AI capability to generate html or often even show it right in the chat; bonus github contains more cool pictures of author for promos; other content for promos can be generated in Fun & Profit RPG game - since it has advertiser role), and well-optimized for mobile.
- downloadable PDF files on hispter page (`front.html`), contain subtle links back to the website. Hipster page leads to other projects in the ecosystem: Yaqui Search engine concept and Mg-Peers extensive and clear documentation (with scientific homepage, manifest, webapp demo, technical "how to start" docs separated by role, e.g. for oracles, for traders etc) on ready-to-use protocol, p2p-network and MVP of services for Pow-based oracles on Bitcoin/Cardano, both projects are related to security - but on a wider range, and grounded in ecology. All relevant ecosystem topics are joined in `README.md`.
- **overall, website presents as easy to understand, unless user starts randomly jumping between pages like a kid**. Then user likely lands either in funding or one of "ask AI", which (AI assistant) can direct to Fun & Profit game and teach user about project, real world, entertain, model financial outcomes in binomial trees and so on (game, outlined in `<crypto>/chats/btc-audit/docs/FOR_GPT5.md` (combined with either `<crypto>/README.md` crawled or just `<crypto>/chats/btc-audit/README.md` preferrably crawled) is not only for kids - it's meant to give real fair insights and assist with building Explorer Network, and relies on real scientific insights underneath; it is also for all AI models, not only GPT5, GPT-OSS *from GPT5 family* can play well too - and some others I tested, and internet is testing now).
- together with AI assistant and Fun & Profit chat-game (and dk14 github repos) - website becomes a (scientific and entertainment) **portal, extending way beyond** cryptography. *It can potentially become AI-based marketplace (together with upcoming Explorer Network; note: if AI picks up on mg-peers - AI can generate html webrtc client apps for mg-peers btc-testnet and let users publish them online for audit, before involving real funds).*


