AWAKE IT
OBSERVING
Paddle Speed:
Paddle Gravity:
Sampling Period:
Paddle Position:
Sefirot Output:
config.js
Copy
Paste
n=1000; //prefixlengthstart minprefixboundary = 5; //prefixlengthmin lag = 5; //exclude last 5 observations from search //nondeterminism resolution (minimax): indiscriminateChoicefullnessBound = 9; // max surprisal out of last 9 matching choices in memory discriminateChoicefullnessBound = 1000; // pick 1000 most common unique choices out of last 9 and choose one with min occurence //autodrift: param = auto(param, step, howoftenplus) //decorrelated autodrift: param = auto(param, step, howoften, line, group); ((x / group) % howoften === line) ? + vs - every second //---AV params--- sfrAudioChBound = 3 //max 10 sfrGraphicsChBound = 9 //max 10 //renderTimeout=5 render=true //---Introjections--- plugins=[] //list of strings linking to js files //---UI--- showCommandLine=true //---Memory--- m = 10000000 //memory eviction bound //---Paddle--- centerPaddle = false modulateOutput = false restrictOutput = false paddleCycleTicks = 120 // normalize: discretisation * 120 / 40 //--Renderer--- shaderInvokeThreshold1 = 70 shaderInvokeThreshold2 = 80 shaderInvokeThreshold3 = 0.01 shaderInvokeThreshold4 = 0.05 shaderInvokeThreshold5 = 0.04 shaderAmplifyCoordTransform = 1.0 shaderAmplifyBackgroundCoordTransform = 1.0 renderCircleExpBase = 2 renderCircleExpExpFactor = 1.0 renderAmplifyAlphaVariance = 1.0 renderAdjustMinAlpha = 0.0 renderBrightnessBase = 0.0 renderBrightnessMultiplier = 1.0 renderAdjustBrightnessBase = 0.0 renderBrightnessMultiplier = 1.0 renderSaturation = 1.0 renderHueRounding = 10 // int: hue * 10 / 10 renderAdjustHueSensitivity = 1.0 renderHueRotate = 0 //int //list of paddle sliders: //speed, gravity, discretisation (paddle sampling period), pos
Save Memory
Load Memory
Reset Memory
Cfg